Definitely 10/10. Fantastic game. Controls obviously not overcomplicated. Graphics could use work (especially the vines), but it's not a big deal, as the levels are enormous in the first place.
May I ask, how did you put together such large levels? When I work with levels that huge, Flash crashes. It's not my computer. :(
Anyway, extremely entertaining game to play. There was no clear cut goal, but like console games back in the day, the intention is simply to win - not to unlock achievements, etc.
Music was perfect. Falling down in chapter 3 was awesome. Fun to see the monster as the camera pans out at the end. Like connecting the dots, but with more awesome. :D
This is a very simple engine, and you've done a great job of making it fun to play with.
But, hm, are the scores messed up? I didn't submit one, but it seemed as if the longest run throughs were at the top..
Since I setup the scores to be highest at the top, lower times are converted into higher scores, so that the fastest players get the most points. Thanks for the review, it took ages to get that music timed right in Chap 3 :)
I think you have an interesting concept as far as the gameplay goes. The game takes simple avoiding a tiny bit further by adding slightly unique features.
That said, the game could use a lot on the graphics side. The graphics aren't poor of course, but they could be made in a particular way that conveys a theme, etc. Like, instead of having a simple rectangle for Rush or Sneak, it could be a more detailed power meter, etc.
I like the way that the balls spawn (the flashing) - it's better than just popping up.
All in all, the game is good, but could really use more dynamic and interesting graphics to make it better. More features, like power ups couldn't hurt. It might be a good idea to make Rush and Sneak Modes forced powerups that one accidentally runs into, rather than timed events.
Huge fan of this series, and I'd like to see it continue indefinitely!
I'm aware that you're not in need of suggestions, haha, but I, along with many others, would love to see the entirety of Greek mythology made in this medium, undoubtedly.
From the start, the game is fun to play. Instead of forcing the player to grab a single object, and then immediately use it, the game allows one to put a variety of objects in their inventory, and later use the objects as they see fit.
Then again, this isn't really a point-and-click game, it's more than that. The fact that there are dialogue options, and even characters with which you can trade.
From the start, the game is fantastic. Menu screen art tells the player immediately that the game is going to be good. Love the color scheme and art style.
Plane mechanics are fun to mess around with, and the game is overall very addicting.
One of the coolest twists I've seen on a turn based game.
Each puzzle by itself could be its own Flash game. The fact that each unique idea is put together in the same flash makes the game extremely enjoyable, and very fun to play.
It's obvious that a great deal of thought was put into this, or at least "oh, I know what I can make for this level!" moments. Really shows in the odd one out robot level. Clever!
Music really compliments the game, as does the font.
All 38 flash Reviews
Rated 5 / 5 stars August 11, 2010
Awesome quality
Everything was really great, except for the titles. I'm not quite sure why you threw in bring colors for a rather dark animation.
Also, yeah, I agree with scarson. "Death isn't scary, life is"
That's just.. too much. Too much. Just... too much.
Rated 3.5 / 5 stars July 14, 2010
Glitch Makes You Start Over!
It was a fantastic idea, and definitely a great game, but at 30/32, a glitch caused me to fall off of the map, and I had to start over! :(
Rated 5 / 5 stars July 8, 2010
Inspiration!
Finally managed to beat the whole thing. Lots of running around!
Cool to see that you were, in fact, inspired by Myst. I started to draw connections between that game and yours whilst playing it.
Now, you've inspired me!
Rated 5 / 5 stars July 5, 2010
FLYING SPAGHETTI MONSTER
Praise the FSM!
Absolutely brilliant game. Almost everything the game threw at me made me think, 'hey, that's really clever.' Great features, very fun to play.
Rated 5 / 5 stars June 19, 2010
I wish I had been a fan of the Colossus series
Definitely 10/10. Fantastic game. Controls obviously not overcomplicated. Graphics could use work (especially the vines), but it's not a big deal, as the levels are enormous in the first place.
May I ask, how did you put together such large levels? When I work with levels that huge, Flash crashes. It's not my computer. :(
Anyway, extremely entertaining game to play. There was no clear cut goal, but like console games back in the day, the intention is simply to win - not to unlock achievements, etc.
Music was perfect. Falling down in chapter 3 was awesome. Fun to see the monster as the camera pans out at the end. Like connecting the dots, but with more awesome. :D
This is a very simple engine, and you've done a great job of making it fun to play with.
But, hm, are the scores messed up? I didn't submit one, but it seemed as if the longest run throughs were at the top..
Since I setup the scores to be highest at the top, lower times are converted into higher scores, so that the fastest players get the most points. Thanks for the review, it took ages to get that music timed right in Chap 3 :)
Rated 4 / 5 stars April 10, 2010
Gameplay works, but could use more.
I think you have an interesting concept as far as the gameplay goes. The game takes simple avoiding a tiny bit further by adding slightly unique features.
That said, the game could use a lot on the graphics side. The graphics aren't poor of course, but they could be made in a particular way that conveys a theme, etc. Like, instead of having a simple rectangle for Rush or Sneak, it could be a more detailed power meter, etc.
I like the way that the balls spawn (the flashing) - it's better than just popping up.
All in all, the game is good, but could really use more dynamic and interesting graphics to make it better. More features, like power ups couldn't hurt. It might be a good idea to make Rush and Sneak Modes forced powerups that one accidentally runs into, rather than timed events.
Yes, the gfx section isn't exactly where this game shines on. :D I'm actually just looking for a graphic artist.
Thanks for the feedback.
Rated 5 / 5 stars April 8, 2010
1,000 Vote! :B
Huge fan of this series, and I'd like to see it continue indefinitely!
I'm aware that you're not in need of suggestions, haha, but I, along with many others, would love to see the entirety of Greek mythology made in this medium, undoubtedly.
More more more! :D
Rated 5 / 5 stars March 30, 2010
Perfected the Point-and-Click Adventure
From the start, the game is fun to play. Instead of forcing the player to grab a single object, and then immediately use it, the game allows one to put a variety of objects in their inventory, and later use the objects as they see fit.
Then again, this isn't really a point-and-click game, it's more than that. The fact that there are dialogue options, and even characters with which you can trade.
Really nice game, fun to play with.
Rated 5 / 5 stars March 28, 2010
Absolutely Brilliant
From the start, the game is fantastic. Menu screen art tells the player immediately that the game is going to be good. Love the color scheme and art style.
Plane mechanics are fun to mess around with, and the game is overall very addicting.
One of the coolest twists I've seen on a turn based game.
Rated 5 / 5 stars March 28, 2010
Such a well made game!
Each puzzle by itself could be its own Flash game. The fact that each unique idea is put together in the same flash makes the game extremely enjoyable, and very fun to play.
It's obvious that a great deal of thought was put into this, or at least "oh, I know what I can make for this level!" moments. Really shows in the odd one out robot level. Clever!
Music really compliments the game, as does the font.